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3d artıst - gamıng

In 2022, we established WEEKEN Studio, a game development studio, where I focused on 3D modeling and scene creation in Unreal Engine. This experience allowed me to enhance my skills in both Unreal Engine and Blender. In Blender, I gained expertise in rigging and file transfer workflows, while in Unreal Engine, I learned basic coding and scene setup.

In 2023, we participated in Gamescom, the renowned gaming expo held in Cologne. This event provided an invaluable opportunity to present our product directly to players and receive real-time feedback. The insights gathered from players at Gamescom greatly influenced the ongoing development of our game and proved to be an exceptional learning experience for our team.

-Character Modellıng

During our journey at WEEKEN Studio, I developed a strong focus on character modeling, using Blender and ZBrush to create stylized, game-ready characters. Along the way, I also explored basic rigging and animation, which allowed me to bring these characters to life and better understand the technical needs of real-time implementation.

-Environment 3D Artist

As an Environment 3D Artist, I specialize in designing immersive and stylized worlds that support gameplay and narrative. Using tools like Blender, Unreal Engine, and Substance, I focus on modular asset creation, lighting, and composition to craft scenes that feel alive and visually cohesive.

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